Empire Of Rust 163 – Two Lights In The Sky

The jump into Harmonium space should have been the easy part. Instead, it becomes a disaster. As the crew exits the spacebridge, another vessel barrels through the corridor at the worst possible moment. The collision is immediate, violent, and catastrophic—tearing the ship apart before anyone can react. In a heartbeat, the mission changes from escort to survival. Ejected into the cold void with systems failing and debris scattering in every direction, the crew scrambles to stabilize themselves, locate the Harmonium ambassadors, and keep everyone alive long enough to find a way out. No gravity. No safety. No margin for error. Just drifting bodies, dwindling power, and the fragile promise they made to deliver their passengers home. Because out here, even a single mistake doesn’t just end the mission. It ends everything. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to… Continue reading

Empire Of Rust 162 – The Fiction We Choose To Carry

With the dust settling in Iacon, the crew receives a visit from an influential ally: Windblade. Carrying both authority and urgency, she brings a new mission—one that requires diplomacy, discretion, and a steady hand. The Harmonium representatives currently under Iacon’s protection must be returned safely to their home territory. Though the organization still stands, the political landscape around it is delicate, and the journey could have consequences far beyond a simple escort mission. Windblade lays out the stakes and the route ahead, turning the crew’s attention from recent battles to the careful work of diplomacy and safe passage. For once, the task is not to infiltrate, sabotage, or fight their way through an enemy stronghold. Instead, they must deliver something far more complicated: people. And on Cybertron, even the act of going home can be dangerous. We want to hear your feedback! Post a comment here or email feedback for… Continue reading

Empire Of Rust 161 – The Gravity Of Echoes

In the uneasy calm after Argentum, the cracks start to show. While the city of Iacon tries to return to normal, Carapace decides now is the perfect time to rob a store—because some habits survive every arc. Elsewhere, Magnum and Spindrift dig deeper into the data pulled from the Doctrine’s ruins. What they uncover isn’t just leftover ideology or rogue cells, but something far more structured: the remains of Starscream’s plans for the Harmonium. As one problem is handled loudly and another quietly takes shape, the crew realizes that the space between victory and consequence is shrinking fast. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 160 – The Space Between Who We Were And Who We Are

With Outpost Argentum behind them, the crew returns to Iacon, escorting the rescued Mini-Cons to safety. The victory is real—but so is the weight it carries. While the city hums on, scars unseen begin to surface. Magnum and Pythagorus retreat into research, piecing together what was taken, what was learned, and what threats may still be moving in the shadows. The Doctrine may be broken, but its ideas didn’t exist in a vacuum—and the data recovered raises unsettling questions about who else might be listening. Meanwhile, Spindrift shares a quiet, deeply personal conversation with Ironhide—one that forces her to confront loss, survival, and what it means to keep going after losing everything that’s been stripped away. Not every battle is fought with weapons, and not every victory feels clean. This episode marks a moment of reflection, recovery, and recalibration—before the next storm inevitably arrives. We want to hear your feedback!… Continue reading

Empire Of Rust 159 – Rough, Tumble, And The Collapse Of Diplomacy

At the very heart of Outpost Argentum, the crew finally comes face to face with Professor Gridlock. Surrounded by humming machinery, half-finished constructs, and stolen minds screaming through data conduits, the mad architect of the Doctrine’s plans unveils just how close his vision came to becoming reality. Negotiations last exactly as long as you’d expect. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 158 – GarbageCollection.LOCK

The battle at Outpost Argentum reaches its breaking point as the chaos narrows to a single deadly duel. With the fight raging around them, Spindrift and Sightline finally face each other one on one—skill, patience, and precision deciding who walks away. As the sniper’s advantage fades, the crew rallies, turning the tide against the Doctrine’s enforcers for good. Clinch’s swarm is torn apart, Weldscar is dragged from the acid and destroyed, and the trio’s iron grip on the outpost finally shatters. Victorious but battered, the heroes sift through the wreckage, claiming hard-won spoils and answers that may push them one step closer to Pythagoras—and deeper into the Doctrine’s designs. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our… Continue reading

Empire Of Rust 157 – PurgeIntruders.BIN

The fight at Outpost Argentum grinds on as the crew remains locked in battle with the Doctrine’s enforcers. Clinch breaks apart into a swarming mass, harrying the team from every angle, while Weldscar disappears beneath the surface of the acid pool, striking from below with brutal precision. High above it all, Sightline remains unseen, his shots coming from nowhere and everywhere at once. Pressed on all sides and running out of room to maneuver, the crew struggles to adapt to the trio’s coordinated assault. In the turning tide of the battle, one of the heroes is overwhelmed and goes down, forcing the others to choose between finishing the fight or saving one of their own. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing… Continue reading

Empire Of Rust 156 – SearchTrio.EXE

The crew pushes deeper into Outpost Argentum and finds themselves in a vast acid-processing chamber, where bubbling corrosive pools churn beneath suspended catwalks, and half-finished Cybertronian bodies are lowered for “purification.” The air burns, the footing is treacherous, and every mistake threatens dissolution. Waiting for them are the Doctrine’s enforcers: Clinch, Weldscar, and Sightline—a coordinated triumvirate engineered to fight as one. As acid geysers erupt and catwalks buckle under fire, the battle becomes a brutal test of positioning, teamwork, and endurance. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 155 – Consecrated Corridor Of Carnage

The infiltration goes violently sideways as the crew stumbles into one of Outpost Argentum’s deadliest internal defenses: a precision laser corridor designed to turn intruders into neatly sorted components. Trapped, divided, and under a rapidly adapting kill-grid, the team must think fast, move faster, and decide who’s willing to risk dismemberment so the mission can continue. As the Doctrine’s cold logic asserts itself, the crew is forced to confront the reality that this facility was never meant to be breached—only survived by those who understand how it thinks. Order demands sacrifice. The lasers agree. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 154 – Church Basement Full of War Crimes

The battle in the Doctrine’s storehouse of constructed bodies reaches its most blasphemous stage yet. As alarms wail and conveyor lines grind to life, the crew fights deeper into a cathedral of false creation—where half-finished Cybertronian forms hang like saints in reliquaries, waiting for stolen minds to give them purpose. Doctrine cultists chant synchronization rites over control consoles, desperately trying to complete their “ascension” before the facility is lost. This isn’t just a fight for survival—it’s a theological brawl. Steel clashes with faith. Synapse meets skepticism. And the crew makes it very clear that they do not accept walk-ins to the congregation. By the end of the episode, the storehouse burns, the Doctrine’s holy work lies in ruins… and the consequences of stopping this “miracle” are only beginning to reveal themselves. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to… Continue reading