Empire Of Rust 168 – Foundation’s Road

With General Libra’s recommendations in hand, the crew departs Arris One aboard one of the Harmonium’s ancient underground monorail lines. Once built to unite the world’s great cities, the tunnels now serve as lifelines beneath a planet at war, carrying the team ever closer to Principle. But Principle is only the beginning. Beneath the bustling heart of the Harmonium lies an older world, sealed away beneath layers of history and forgotten engineering. There, hidden behind colossal vault doors and dormant machinery, the crew discovers an immense transport lift descending far below anything found on modern maps. Their journey is no longer toward another city. It’s toward the foundations of a civilization… We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help… Continue reading

Empire Of Rust 167 – The Last Principle Of Hope

The road to Arris One finally comes to an end, but the battle for the Harmonium has only just begun. Within the shielded walls of the military outpost, the crew meets General Libra, one of the few commanders still capable of coordinating the planet’s fractured defenses. The heroes’ destination is Principle, the Harmonium’s ancient center of power, information, and infrastructure. Somewhere beneath its foundations lies a secret buried so deeply that even most of the Harmonium believes it to be little more than a legend. A Titan, known as Statera. As fleets clash across the skies, the crew sets out not for the front lines, but for the quiet place beneath them, where history has been waiting a very long time to be uncovered. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our… Continue reading

Empire Of Rust 166 – No Shelter But Forward

After surviving the destruction of their ship and an impossible journey through the void, the crew finally reaches the surface of the Harmonium. However, their relief is short-lived. The skies above are alive with Black Block Consortium warships, and the planet itself is under relentless orbital bombardment. Across the horizon, ancient cities burn beneath curtains of anti-aircraft fire as defensive batteries struggle to hold the line. Separated from any formal military support, the crew and the Harmonium ambassadors must cross a war-torn landscape toward Arris One—the nearest shielded military outpost and perhaps the only place left capable of coordinating a defense. Every crater tells the story of a battle already lost. Every explosion reminds them they’re running out of time. For the first time since arriving in Harmonium space, the war is no longer something they were traveling toward. They’re standing in the middle of it. We want to hear… Continue reading

Empire Of Rust 165 – The World Below Your Feet

After being scattered across the void, the crew finally reunites in the wreckage field orbiting Harmonium space. Bruised, battered, and running on dwindling supplies, they pull themselves—and the surviving ambassadors—back from disaster long enough to take stock of the situation. With no ship, limited resources, and no clear way home, the crew is forced to improvise a descent plan while deciding where they stand in a conflict that may reshape the balance of power across Cybertron. For the first time since arriving in Harmonium space, survival is no longer enough. Now they have to choose what comes next. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 164 – Holding On To Empty Space

Lost in the freezing void of Harmonium space, the crew fights to survive the aftermath of the catastrophic collision that destroyed their ship. With debris, failing systems, and drifting survivors scattered across the darkness, every second becomes a race against momentum, oxygen, and distance. One by one, the crew manages to regroup, pulling the Harmonium ambassadors and each other back from the edge. For a brief moment, it almost feels like they might actually make it. Then Spindrift shoots a missile. What follows is immediate chaos. The detonation tears through the debris field and sends everyone spiraling away from each other once again—scattered across the void with damaged systems, broken comms, and rapidly shrinking chances of rescue. The cold between stars suddenly feels much larger. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out… Continue reading

Empire Of Rust 163 – Two Lights In The Sky

The jump into Harmonium space should have been the easy part. Instead, it becomes a disaster. As the crew exits the spacebridge, another vessel barrels through the corridor at the worst possible moment. The collision is immediate, violent, and catastrophic—tearing the ship apart before anyone can react. In a heartbeat, the mission changes from escort to survival. Ejected into the cold void with systems failing and debris scattering in every direction, the crew scrambles to stabilize themselves, locate the Harmonium ambassadors, and keep everyone alive long enough to find a way out. No gravity. No safety. No margin for error. Just drifting bodies, dwindling power, and the fragile promise they made to deliver their passengers home. Because out here, even a single mistake doesn’t just end the mission. It ends everything. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to… Continue reading

Empire Of Rust 162 – The Fiction We Choose To Carry

With the dust settling in Iacon, the crew receives a visit from an influential ally: Windblade. Carrying both authority and urgency, she brings a new mission—one that requires diplomacy, discretion, and a steady hand. The Harmonium representatives currently under Iacon’s protection must be returned safely to their home territory. Though the organization still stands, the political landscape around it is delicate, and the journey could have consequences far beyond a simple escort mission. Windblade lays out the stakes and the route ahead, turning the crew’s attention from recent battles to the careful work of diplomacy and safe passage. For once, the task is not to infiltrate, sabotage, or fight their way through an enemy stronghold. Instead, they must deliver something far more complicated: people. And on Cybertron, even the act of going home can be dangerous. We want to hear your feedback! Post a comment here or email feedback for… Continue reading

Empire Of Rust 161 – The Gravity Of Echoes

In the uneasy calm after Argentum, the cracks start to show. While the city of Iacon tries to return to normal, Carapace decides now is the perfect time to rob a store—because some habits survive every arc. Elsewhere, Magnum and Spindrift dig deeper into the data pulled from the Doctrine’s ruins. What they uncover isn’t just leftover ideology or rogue cells, but something far more structured: the remains of Starscream’s plans for the Harmonium. As one problem is handled loudly and another quietly takes shape, the crew realizes that the space between victory and consequence is shrinking fast. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading

Empire Of Rust 160 – The Space Between Who We Were And Who We Are

With Outpost Argentum behind them, the crew returns to Iacon, escorting the rescued Mini-Cons to safety. The victory is real—but so is the weight it carries. While the city hums on, scars unseen begin to surface. Magnum and Pythagorus retreat into research, piecing together what was taken, what was learned, and what threats may still be moving in the shadows. The Doctrine may be broken, but its ideas didn’t exist in a vacuum—and the data recovered raises unsettling questions about who else might be listening. Meanwhile, Spindrift shares a quiet, deeply personal conversation with Ironhide—one that forces her to confront loss, survival, and what it means to keep going after losing everything that’s been stripped away. Not every battle is fought with weapons, and not every victory feels clean. This episode marks a moment of reflection, recovery, and recalibration—before the next storm inevitably arrives. We want to hear your feedback!… Continue reading

Empire Of Rust 159 – Rough, Tumble, And The Collapse Of Diplomacy

At the very heart of Outpost Argentum, the crew finally comes face to face with Professor Gridlock. Surrounded by humming machinery, half-finished constructs, and stolen minds screaming through data conduits, the mad architect of the Doctrine’s plans unveils just how close his vision came to becoming reality. Negotiations last exactly as long as you’d expect. We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by Dashery! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! Continue reading